A Short Hike

Introduction and Setting:

The game begins with the player character, a bird, traveling in a car with Aunt May to a hiking location. This sets the stage for the adventure and exploration that follows.

Player Mechanics:

Complexity in Simplicity: The mechanics are simple, yet mastering them provides a sense of challenge and fulfillment. The gliding mechanic, in particular, offers depth, encouraging players to learn and refine their control.

Walk

Glide

Run

Item Use

Game Mechanics:

Climb FClimb Summit
Chest Feather Random
aww hec howdy fisherman
Mountain Pool Mountain Fire

Design Choices:

Themes and Player Experience:

What’s Not There: Further analysis to look at are the game mechanics that were intentionally not added to the game: fall damage and map completion (mainly), but also other mechanics that the designer could have added.

Conclusion and Reflection:

“A Short Hike” effectively blends simple mechanics with deep, meaningful themes. The journey up the mountain is a testament to the player’s growth, mirroring real-life experiences of learning, exploration, and the satisfaction of achieving personal goals. Through its design, the game creates a fulfilling and introspective experience for the player.

My own reflections on the game led me to the conclusion that I should go on a hike sometimes. Having thought about what a hike means to me, I realized that the only reason why I didn’t go on hikes was because of my previous conceptions of them. I always thought of them like solo player stick-to-the-path adventures and the reward was the view. Not to discount that, but I wouldn’t see myself hiking for that reason. Hiking for physical growth is another reason as well, but if that is the only thing, it’s more efficient to hit the treadmill.

With that said, the motivator missing for me is the people climbing along with me. In the actual world, a hiker wouldn’t normally encounter a shady person dealing enhancements or in search of 15 seashells (hiking with micro-missions sounds cool). I’ve also heard from others that a hike might include going off the path and then getting lost to eventually find yourself at the scenic view. At the end of the day, what makes “A Short Hike” and could make real hikes are the people you go with. Because it’s really about the people; climbing the mountain is only a goal.

Here is a clip of the most memorable moment for me in “A Short Hike”



If you want to play the game: https://ashorthike.com/